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Table 4 Descriptive overview of included studies

From: Analysing domain-specific problem-solving processes within authentic computer-based learning and training environments by using eye-tracking: a scoping review

References

Domain

Sample

Task(s)

Performance measures

Abele et al. 2017

Engineering

15 apprentices in automotive mechatronics engineering from vocational education schools in Germany

Troubleshooting two scenarios in a computer-based motor vehicle simulation

Manual scoring (number of valid errors scored)

Cloude et al. 2020

Microbiology

68 students from three universities in the USA

Gathering evidence, testing hypotheses (scientific thinking) to solve a mysterious disease outbreak in Crystal Island, an open-world 3D serious game

Pretest–Posttest

Dubovi 2022

Healthcare

61 nursing students from a university in Israel

Collecting clinical data in a virtual hospital and conducting basic medication procedures to solve the complex problem of identifying the correct medication

Pretest–Posttest

Emerson et al. 2020

Microbiology

61 students from three universities in the USA

Gathering evidence, testing hypotheses (scientific thinking) to solve a mysterious disease outbreak in Crystal Island, an open-world 3D serious game

Pretest–Posttest

Gomes et al. 2013

Engineering

7 high school students from the USA

Solving engineering problems in three short games

Automated Scoring (solve as many levels as possible in a limited time)

Kang and Landry 2014

Air Traffic Control

60 undergraduate and graduate engineering students (n = 20 for treatment group) from the USA

Solving possible air traffic conflicts by detecting a loss of separation among multiple aircraft and multiple types of conflicts after training by following an expert scan path

Manual Scoring (number of correct detection/false alarms)

Lee et al. 2019

Medicine

24 professionals and 22 medical students (n = 46) from the Netherlands

Stabilising a virtual patient by applying the ABCDE method within a maximum of 15 min in an authentic computer-based medical simulation game

Automated Scoring (Intervention completion score by extracting data from log files)

Lee et al. 2020

Medicine

70 medical students from the Netherlands

Stabilising a virtual patient within a maximum of 15 min in an authentic computer-based medical simulation game

Automated Scoring (log files)

Sohn et al. 2005

Military

12 students and staff from the USA

Learning subtasks (identification and control of information search) of tactical decision-making in an anti-air-warfare simulation

Manual Scoring (Immediate feedback on timing and accuracy)

Taub et al. 2017

Microbiology

50 non-biology students from the USA

Gathering evidence, testing hypotheses (scientific thinking) to solve a mysterious disease outbreak in Crystal Island, an open-world 3D serious game

Automated Scoring (log files, in-game assessments as self-regulated judgments of learning)

Tsai et al. 2016

Electrophysics

22 university students from Taiwan

Solving a problem-based learning task embedded in a game-based scenario by gathering information and applying knowledge about electromagnets to escape from a lab at the end

Pretest–Posttest

(van Gog et al. 2005a)

Electronics

10 students from the Netherlands

Troubleshooting malfunctions in electrical circuits in a simulation

Manual Scoring (on-task solution aspects)